PDF Download The DC Comics Guide to Creating Comics: Inside the Art of Visual Storytelling, by Carl Potts
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The DC Comics Guide to Creating Comics: Inside the Art of Visual Storytelling, by Carl Potts
PDF Download The DC Comics Guide to Creating Comics: Inside the Art of Visual Storytelling, by Carl Potts
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Review
"...For the artists who are serious about making comics their career, this book belongs in a place of honor among others in their personal libraries."-Edward Gambichler, www.whatchareading.com" Instead of “how to” advice, [The DC Comics Guide to Creating Comics] is more about “why”, and I found it a highly educational read, full of good observations about comic construction and structural techniques. There is a ton of really solid information in this book, including the basis of a shared vocabulary (taken in equal parts from Understanding Comics and film phrasing). If more creators followed the advice given here, we wouldn’t have some of the confusing-to-read superhero comics we do. As a critic, the concepts help me better understand when something is well- (or poorly) constructed and why. "-www.comicsworthreading.com "If you are an aspiring comic creator, writer, or artist, this is one book you need to read right now. It gets into some of the meat and bones of what makes a good comic. It's more than the story. It's more than the art. It's different than other types of media. And, even if you're only doing one part (i.e. you're not the sole creator of the finished work), you need to understand all the parts and how to bring them together to create a comic. If you're just a fan of comics, this book should still be on your reading list...I highly recommend this as a permanent part of your library for fans and creators alike."-Sheena McNeil, www.sequentialtart.com
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About the Author
CARL POTTS is a creative director, an editor, an artist, and a writer with years of experience in the comics industry. During his time at Marvel Comics, he discovered and mentored many top comics talents, including Jim Lee, Whilce Portacio, and Mike Mignola. Currently, Potts consults for a variety of publishing, interactive, and entertainment companies, including HarperCollins, Ogilvy & Mather, and the Learning Company. In addition, he’s given seminars on visual storytelling techniques at the School of Visual Arts, Parsons, New York University, LucasArts, Academy of Art University, and the Savannah College of Art and Design.
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Product details
Paperback: 192 pages
Publisher: Watson-Guptill (October 8, 2013)
Language: English
ISBN-10: 0385344724
ISBN-13: 978-0385344722
Product Dimensions:
7.6 x 0.5 x 10.5 inches
Shipping Weight: 10.6 ounces (View shipping rates and policies)
Average Customer Review:
4.6 out of 5 stars
40 customer reviews
Amazon Best Sellers Rank:
#231,070 in Books (See Top 100 in Books)
I can only give this a 4 cause I personally expected more, since I've read most of the other books in this series. keep in mind I was also a lot more of a novice when I read the other books. so I'm not holding my experience against this book. I have since reading my first DC comic guide broken into comics and learned a lot.That being said, this book has alot of information and is very complete. At times is can very general cause of the subject matter. Its hard to get into specifics when your talking theory. Things got to be judged by the case by case basis, but this book does a great job of getting you to think of things you might has thought of before. I think the real strength of this book is that i cover an area that is usually over looked by artist.but overlook this book if your serious about making comics. The scott mccloud book with a similar name might have been more complete but here it was neat to see DC characters used in the examples for stronger reference. should be said that this is closer to that book then it is a step by step book on creating comics which their are many of.
If you are looking for a definitive this is how it is done book, this is it. The book delves into the mysterious aspects of creating comics like spotting blacks, panel composition, page layout considerations and storytelling.It is not the typical how to draw people/ perspective/ backgrounds. The book assumes you have some kind of art background. The type of knowledge that you will find comes from 80 plus years of comics building experience refined and handed down from generation to generation of on-the-job comic book artists.Aside from this book and Maybe the Joe Kubert School, don't expect to learn about this stuff until you are sitting in an editors office at DC or Marvel having your first pages critiqued.It is everything I hoped it would be which is why I pre-ordered it when I saw it was going to be released.
The DC Comics Guide to Creating Comics is like an advanced introduction to drawing comics. It provides a good coverage of techniques that are required for creating successful comics, and also introduces the different aspects of the creation itself. Main thing to note is the coverage is mostly theory, the actual hands-on are covered by other DC Comics Guides.The book is authored by comics veteran and authority Carl Potts who while working at Marvel, also mentored Jim Lee. The text is written in a concise and easy to follow manner. The techniques discussed are supplemented by clear examples. It's insightful and after studying them will be you not just read but also understand how other comic artists layout their pages.There are four parts to the book.The first part introduces the concept of sequential visual storytelling, what it's all about and things to look out for.Second part covers paneling. Things like how they are laid out, establishing shots, the flow, and how they affect storytelling.Third part covers comics writing using the classic arc as main example. Here it also covers artistic style and approach to drawing, giving examples of realistic rendition or the more stylistic approach such as the use of black by Mike Mignola.The last part is a walkthrough of the process of creating comics from having a script. Three professionals are given the same script and we are shown how they interpret the script and lay out the pages. There are explanations from the artists as well as analysis from Carl Potts.At 192 pages, the book has quite a lot of useful information packed in. Overall, it's a good guide for beginner comic artists, maybe it has a few useful tips for intermediate artists also.To learn more about specific topics on creating comics, or get more hands-on, you can also check out other books from the DC Comics Guide series, such as:The DC Comics Guide to Writing ComicsThe DC Comics Guide to Pencilling ComicsDC Comics Guide to Coloring and Lettering ComicsThe DC Comics Guide to Inking ComicsThe DC Comics Guide to Digitally Drawing ComicsOther books worth checking out:+ Bryan Hitch's Ultimate Comics StudioThis is also a book of comic tips and theory, but the organisation is less structured, and focuses only on certain aspects.+ Wizards How to Draw guidesThere are three, namely Storytelling,Getting Started and Advanced Techniques. These books are more in depth (well because there are 3 books total) and also cover a bit more on techniques. The books are out of print and can be difficult to find.+ Stan Lee's How to Draw ComicsThis is more of a beginner's guide and an introduction to drawing comics. The topics are more elementary.+ The Insider's Guide To Creating Comics And Graphic NovelsThe basic topics on creating comics are covered but could do with more depth.In order of preference, I would recommend the Wizard How to Draw guides, followed by The DC Comics Guide to Creating Comics and Bryan Hitch's Ultimate Comics Studio.(I've also reviewed some of the books mentioned above. There are more pictures on my blog. Just visit my Amazon profile for the link.)
I have bought every how to make comics, including the writing, inking, digital comics, etc. They are all pretty good, but honestly this is the only one you need if your main focus is to draw comics. Chapter 7 - Step-by-step guide for artist is probably the single best chapter I have read in any of the books on making comics that exist, including the Stan Lee ones. It explains how to work from scripts, and plots. Then goes onto a step by step method for Artists.Examples of how 3 Professional artists ( one of them Whilce Portacio ) handle a script with detailed explanation of the thought process is given by both the artist and Author. It talks about layout, thumbnails, roughs, to finishes. This chapter is well worth it, and when you add the fact that the rest of the book is pure Soup to nuts this makes it the best book I have ever read on the subject of making comics. I am buying the hard copy no question.Some basic writing techniques are shown, enough for you to put together a story with all the required elements.If you are looking for a how to book try this one first you will not regret it.
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